Per Regna is built for the long run. It is a single shared universe, with no separate servers, and it is never reset, so every update adds to the empire you already have. Here is what we delivered in 2026 and what we are working on for 2027.
Plans can change. We adjust them to what we learn and to what you tell us, and features arrive when they are ready. Quarters below are our current targets, not promises.

2026 in review
Our one-year timeline, shared on Reddit, set 20 goals running into early 2027. Fifteen of them have shipped, three are partly done, and the rest carry into 2027. Two goals planned for 2027, cooperative boss fights and galaxy-wide threats, arrived early.
What shipped in 2026:
- Alliance territory. Alliances conquer star systems, build Headquarters, Divisions and Bastions, give each system a Doctrine, and run System Harvest and Survey.
- Territory Siege. Taking a rival’s system became a staged campaign of Contest and Takeover windows.
- Alliance Vault, Research, Archive and Power. A shared treasury, alliance-wide upgrades, alliance cosmetics and a ranking of what each alliance has built.
- Riftwake Incursion. The Realm IV alliance-versus-alliance event: break the Siphon Spines, hold the Wakeheart, become Realmwarden.
- Pirate Bosses. Rare end-game strongholds that only an alliance rally can break, with shared loot.
- Relics and Forging, Monuments and Player Classes. Collect pieces, forge them, and pick your class with a Core monument.
- Engines. Forged in the Engineering Lab in Realm IV to boost a colony.
- The League. Weekly player and alliance events on an eight-week season ladder.
- Combat tools. The battle simulator, the Ship Graveyard and early warnings for incoming attacks.
- Onboarding. A new prologue and the Commander’s Path for new commanders.
- Social. Alliance chat, in-game polls and translation of chat messages.
- Sound and art. An ambient soundtrack, sound effects and pre-rendered animations for buildings.
- Accessibility. The first step of screen reader support.
- Play anywhere. Sign-in methods to link your account, and the web open beta at play.perregna.com, with the same empire as on your phone.
Platforms
- Steam (target: Q1 2027). A desktop release of Per Regna on Steam, with Steam sign-in and purchases, playing in the same universe as mobile and web.
- Web. The browser version stays in open beta while we tune its desktop layout.
Accessibility
- Screen reader support, phase 2 (Q1 2027). List views of systems and colonies that work with screen readers, and a prologue you can play with one.
- More options (planned). Text scaling, color-blind safe colors for map ownership and alerts, and reduced motion.
Riftwake and the League
- Riftwake rotation (Q1 2027). Riftwake Incursion gets new challenge types, one per week, scheduled on the League’s eight-week season so it counts toward your alliance’s League points. Today’s Siphon Spines and Wakeheart stay in the rotation.
- Season finales (Q2 2027). More challenge types, a Riftwake showdown in the last week of each season, and season rewards and titles.
Pirates
- Pirate Tension (Q2 2027). Pirates start to push back: raid them too hard and they may retaliate, or you can pay a bribe to cool things down. The same release adds pirate convoy interception, and debris fields that you mine over time, like asteroids.
Trading and alliances
- Alliance Ship Exchange (planned). Commanders who build ships can supply their alliance’s stock, and members can buy from it to rebuild faster after a battle. The stock sits on alliance territory, so it is one more thing worth fighting over.
- Monument piece trading (Q2 2027). Trade your spare, duplicate monument pieces, starting inside your alliance, with limits to keep it fair.
Galaxies
- More galaxies per Realm (planned). As more commanders join, each Realm can grow to more than one galaxy, so there is always room to expand.
- Ascension Gate galaxy jump (Q3 2027). Move your empire to another galaxy of the same Realm through the Ascension Gate.
3D animations
We are bringing pre-rendered 3D animations into the game, wave by wave:
- Monuments first (Q1 2027). Animated monuments replace the current monument images.
- Alliance buildings next (planned). The Headquarters, signature buildings and territory structures.
- Galaxy planets and suns (planned). Animated planets and suns on the galaxy map.
The rest of 2027
We are leaving the end of the year open on purpose: for balance after the new trading systems, for community requests, and for a one-year anniversary event. Tell us what you want to see on Discord or Reddit.